

However, the part of it which is actually a game can occasionally get in the way. Overall, I’d say the content creation aspect of the game is very strong, as well as the simulation. However, sometimes other empires can get in the way of the open-endedness of this stage. This stage is incredibly long, and is, in a sense, your reward for finishing the game. Combat is fun, but if you don’t want to go to war with another empire, it’d be nice not to receive death threats every few minutes. It might have been nicer if the other empires were a little less trigger-happy, since the fun in this stage comes from messing around with other planets, colonizing them, etc. Plus, once you go to war with another empire (or they declare war on you) it can be frustrating trying to do other things, as every time they attack one of your planets you are called upon to return to that planet and defend it, or else risk losing all the cities on the planet. Money is essential, to pay protection fees, to buy supplies and new parts for your ship, to give gifts, to colonize new planets – you get the idea. First off, it seems kind of hard, like the cell stage, in that you never have enough money.

However, there are a few major annoyances. It can be fun just to go from planet to planet exploring. There is much to do here, such as run missions for other empires to earn there favor, trade spices (a nod to the spice trade, which you may remember from your high school history class), attack other empires. The environment is very bland, making exploring a boring task, the gameplay seems poorly designed so that it’s more about repetition than skill, and it takes forever to advance to the last stage, with little variation thrown in to make it interesting. In this stage, you get to design your creature, and then either befriend or hunt down other species. Run, jump, and fight your way through the green mushroom menace in this action platformer. Once your cell grows large enough, you can advance to the creature stage. Some dumb witch turned you into a mushroom Now the mushroom leaders have forced you to be a common foot soldier in the Spore Wars. Since the point of the game is to be creative with your designs, this can be frustrating. Oftentimes you don’t have enough to create the cell you’d like, which limits your creativity. The only annoyance here is that your limited in what you can add to your cell by how much DNA you have, which you gain by eating plants or meat (depending on whether you are an herbivore or carnivore). This stage features calming music and pretty graphics, which combine with the simple gameplay to provide you with an extremely peaceful experience. This tends to put a damper on finishing your creation.īut on to the actual game! The game starts opens with the cell stage, an incredibly simplistic, relaxing mini-gameish stage emulating the indie game flOw. What bugs me especially, though, is that the textures never seem to look right applied to buildings or vehicles. While these editors aren’t quite as strong as the creature creator, they’re still pretty fun to mess around with. You can create cells, buildings, cars, boats, airplanes, outfits, even spaceships. I could spend hours just playing with this alone.īut the customization goes beyond this. This is really fun, and allows for a lot of creativity. The major feature of the game is the ability to creature your own species of creatures, developing it from the spine up. evil, as neither side is good or evil.Īnother one is customization. This is an interesting alternative to good vs. One of them is the choice between peace and violence, which is interpreted as things like carnivore or herbivore, militaristic or economical, etc. It does this by separating your species into five different stages: cell, creature, tribal, city, and space age.Įach of these stages is practically a separate game, with a few overarching themes. In Spore, you create a species starting with a single cell and eventually evolving it up to the space age. It is another simulation game, though of a very different kind. Spore is a game created by Will Wright, known for being the mind behind the Sims.
